DODI Store Robbery brings a full modular shop robbery experience to RedM, designed for servers that want much more than a simple register prompt.
This resource transforms store robberies into complete, multi-stage outlaw encounters. Players can aim a weapon at the clerk, force the register open through vanilla robbery AnimScenes, grab the cash, pressure the clerk for access to hidden areas, crack safes, loot backrooms, and escape an active law investigation.
Every robbery begins naturally inside the world. The clerk spawns when players approach the configured shop, reacts to intimidation, and may comply, resist, flee, call the law, or attempt to fight back. Some clerks open the register immediately, while others reach for a shotgun and turn the robbery into a shootout.
After taking the register cash, selected shops offer a deeper post-register robbery stage. Players can continue threatening the clerk to reveal trapdoors, backrooms, upstairs gambling rooms, secret bookshelves, hidden vaults, and safes. Success opens access to the real score. Failure may cause the clerk to betray the robber, flee the scene, and trigger the law response.
The resource includes multiple authored robbery locations across Valentine, Rhodes, Saint Denis, and Strawberry. Each shop can have its own clerk difficulty, payout, law response, secret room, safe system, and robbery flow.
The law system adds real pressure without simply teleporting enemies onto the player. Witnesses can be marked on the map, red investigation zones appear around the crime scene, deputies arrive from configured spawn points, and the robber must break line of sight and escape the search area to clear the wanted pressure.
Features
- Full modular store robbery system
- Weapon intimidation and clerk coercion
- Vanilla register robbery AnimScenes
- Dynamic clerk reactions
- Clerks can comply, resist, flee, or fight back
- Configurable clerk difficulty levels
- Register cash robbery
- Optional post-register coercion
- Hidden backrooms and secret areas
- Trapdoors and secret bookshelves
- Upstairs gambling room scenes
- Backroom table loot
- Two different safe cracking systems
- Small vault dial interaction
- Sledgehammer safe cracking
- Networked clerks, actors, and loot props
- Server-authoritative payouts and anti-duplicate claims
- Per-shop synchronized cooldowns
- Full wanted and law response system
- Witness and investigation blips
- Scripted deputy response
- Escape pressure and death handling
- Six configured shops included
- English and Portuguese locales
- Optional integration with DODI Police
- No MLO required
- No database required
Included Locations
- Valentine General Store
- Valentine Medical Store
- Rhodes Gunsmith
- Saint Denis Gunsmith
- Saint Denis Fence
- Strawberry General Store
Perfect For
- Outlaw roleplay
- Criminal progression
- Store and gunsmith robberies
- Law enforcement roleplay
- Dynamic PvE crime events
- Servers that want staged heists
- Repeatable open-world robberies
This is not just a register robbery script — it is a complete store heist and law response system built to create tension, risk, replayability, and memorable outlaw moments for your players.
One clerk. One register. And something valuable hidden behind every door.
FRAMEWORKS:
VORP & RSG CORE