Wagon Robbery | RedM | OpenSource

Wagon Robbery | RedM | OpenSource
  • Wagon Robbery | RedM | OpenSource
  • Wagon Robbery | RedM | OpenSource

€186.70

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DODI Wagon Robbery

Wagon Robbery Brings a full dynamic wagon and coach robbery experience to RedM, designed for servers that want much more than a simple roadside ambush.

This resource turns wagon robbery into a complete repeatable heist loop with a rotating informant NPC, live convoy tracking, armed guards, mounted escorts, staged looting, server-side rewards, and automatic cleanup. Instead of spawning a static target, the system creates a moving robbery opportunity that feels alive in the world.

Players begin by finding the active informant, paying for a tip, and receiving a marker that points toward a live convoy on the road. From there, they must intercept the target, deal with the guards and mounted escort, secure the wagon or coach, and loot it stage by stage while the situation stays dangerous and time-sensitive.

The script supports two robbery types under the same informant flow. One is a supply wagon robbery, where players break open the crate and loot the rear chest. The other is a passenger coach robbery, where players unlock the boot, pull out the hidden strongbox, open it, and finish the robbery with a final loot stage. Each step is handled with animations, prompts, and server-side validation.

One of the strongest parts of this system is the world logic. The informant rotates between towns, tips use a global cooldown, only one convoy can be active at a time, and the wagon or coach only spawns when the player gets close enough to the area. This keeps the robbery feeling rare, shared, and valuable instead of disposable.

The convoy itself is not passive. Drivers, guards, and mounted escorts react, flee, and fight, turning every robbery into a moving encounter instead of a simple open-and-loot interaction. When the player finishes the robbery or abandons the area, the mission cleans itself up automatically.

Features

  • Full wagon and coach robbery system

  • Rotating informant NPC

  • Global cooldown and shared world state

  • Two robbery types in one flow

  • Supply wagon robbery

  • Passenger coach boot robbery

  • Live convoy spawn near player proximity

  • Road-based spawning and patrol behavior

  • Armed guards and optional mounted escorts

  • Staged looting with animations and prompts

  • Server-side rewards for every loot stage

  • Anti-duplicate reward protection

  • Automatic refund if the robbery fails to start

  • Automatic cleanup after loot or abandonment

  • Fully tunable in config.lua

  • No MLO required

  • No database required

Perfect For

  • Outlaw roleplay

  • Bandit content

  • Road ambushes

  • Frontier robbery servers

  • Crime progression loops

  • Dynamic PvE encounters

  • Servers that want repeatable heist content

This is not just a simple wagon robbery script — it is a complete dynamic convoy heist system made to create tension, combat, replayability, and rewarding outlaw gameplay for your players.

One informant. One convoy. One chance to take it.


FRAMEWORKS: VORP & RSG