Gun Store | RedM | OpenSource

Gun Store | RedM | OpenSource

€88.00

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Dodi Gunstore | Player-Owned Weapon Stores | Crafting | Staff System | VORP / RSG

A complete **player-owned gun store system** for RedM, made for servers that want more economy, roleplay, progression, and business ownership.

With **Dodi Gunstore**, players can **buy weapon stores**, **become the owner**, **craft weapons using weapon parts**, **stock their shelves**, **hire employees**, and build a real firearms business inside the server.

Designed to be **simple, immersive, and effective** β€” easy to use for players, but with enough depth to create a solid RP/economy loop.

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πŸ”₯ Main Features

### πŸͺ Player-Owned Gun Stores
Players can purchase available gun stores around the map and become the official owner of that shop.

- Buy predefined gun store locations
- Ownership saved in database
- Persistent business system
- Great for economy and long-term progression

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πŸ’Ό Full Owner Management
Store owners can manage the business directly through the system.

- Add weapons/items from inventory into the shop stock
- Set custom sale prices
- Restock the store manually
- Withdraw money from the register
- Control what the store sells

This creates a real **supply-and-demand business loop** instead of a static NPC shop.

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πŸ”§ Weapon Crafting System
Owners and staff can craft weapons using collected or purchased weapon parts.

- Craft weapons at workbenches
- Craft ammunition
- Recipe-based system
- Easy to expand in config
- Great for survival, hardcore, or economy-focused servers

This makes weapons feel more valuable and immersive instead of simply buying everything instantly.

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βš™οΈ Weapon Parts Economy
The script includes a **parts-based crafting flow**, where weapons are assembled using different components.

Examples:
- Frames
- Barrels
- Cylinders
- Triggers
- Stocks
- Magazines
- Springs
- Gun oil
- Metal plates
- Ammo components

Perfect for servers that want:
- Better loot economy
- Blacksmith / gunsmith roleplay
- Trade between players
- More value in item gathering

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🀠 Parts Dealer System
A Parts Dealer sells weapon components used in crafting.

- Rotating / configurable dealer locations
- Buy crafting parts for weapons and ammo
- Adds movement and map activity
- Easy to customize dealer inventory

This helps create a more dynamic economy loop instead of keeping everything in one place.

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πŸ‘₯ Staff / Employee System
Store owners can hire workers to help run the business.

- Hire employees
- Configurable max staff per store
- Employees can work with the store systems
- Great for faction/business roleplay

Simple system, but very useful for servers that want real business hierarchy and teamwork.

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πŸ“ Configurable Store Locations
You can easily configure store locations and prices.

Default supported shop examples:
- Valentine
- Rhodes
- Saint Denis
- Annesburg
- Tumbleweed

You can edit, remove, or add new stores through config.

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πŸ’Ύ Persistent Database System
Everything is saved properly in database.

- Store ownership
- Store stock
- Store money/register
- Staff members
- Persistent progression

Tables are created automatically on resource start.

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πŸ”Œ Framework Support
Built to work with:

- **VORP**
- **RSG**

This makes it flexible for different RedM server setups.