Dodi Gunstore | Player-Owned Weapon Stores | Crafting | Staff System | VORP / RSG
A complete **player-owned gun store system** for RedM, made for servers that want more economy, roleplay, progression, and business ownership.
With **Dodi Gunstore**, players can **buy weapon stores**, **become the owner**, **craft weapons using weapon parts**, **stock their shelves**, **hire employees**, and build a real firearms business inside the server.
Designed to be **simple, immersive, and effective** β easy to use for players, but with enough depth to create a solid RP/economy loop.
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π₯ Main Features
### πͺ Player-Owned Gun Stores
Players can purchase available gun stores around the map and become the official owner of that shop.
- Buy predefined gun store locations
- Ownership saved in database
- Persistent business system
- Great for economy and long-term progression
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πΌ Full Owner Management
Store owners can manage the business directly through the system.
- Add weapons/items from inventory into the shop stock
- Set custom sale prices
- Restock the store manually
- Withdraw money from the register
- Control what the store sells
This creates a real **supply-and-demand business loop** instead of a static NPC shop.
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π§ Weapon Crafting System
Owners and staff can craft weapons using collected or purchased weapon parts.
- Craft weapons at workbenches
- Craft ammunition
- Recipe-based system
- Easy to expand in config
- Great for survival, hardcore, or economy-focused servers
This makes weapons feel more valuable and immersive instead of simply buying everything instantly.
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βοΈ Weapon Parts Economy
The script includes a **parts-based crafting flow**, where weapons are assembled using different components.
Examples:
- Frames
- Barrels
- Cylinders
- Triggers
- Stocks
- Magazines
- Springs
- Gun oil
- Metal plates
- Ammo components
Perfect for servers that want:
- Better loot economy
- Blacksmith / gunsmith roleplay
- Trade between players
- More value in item gathering
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π€ Parts Dealer System
A Parts Dealer sells weapon components used in crafting.
- Rotating / configurable dealer locations
- Buy crafting parts for weapons and ammo
- Adds movement and map activity
- Easy to customize dealer inventory
This helps create a more dynamic economy loop instead of keeping everything in one place.
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π₯ Staff / Employee System
Store owners can hire workers to help run the business.
- Hire employees
- Configurable max staff per store
- Employees can work with the store systems
- Great for faction/business roleplay
Simple system, but very useful for servers that want real business hierarchy and teamwork.
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π Configurable Store Locations
You can easily configure store locations and prices.
Default supported shop examples:
- Valentine
- Rhodes
- Saint Denis
- Annesburg
- Tumbleweed
You can edit, remove, or add new stores through config.
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πΎ Persistent Database System
Everything is saved properly in database.
- Store ownership
- Store stock
- Store money/register
- Staff members
- Persistent progression
Tables are created automatically on resource start.
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π Framework Support
Built to work with:
- **VORP**
- **RSG**
This makes it flexible for different RedM server setups.
Gun Store | RedM | OpenSource