๐ถ Dodi Moonshine is a complete moonshining, crafting, smuggling, and delivery system for RedM, built for servers that want a deeper illegal economy with real progression, immersion, and risk.
Players can assemble their own still piece by piece, prepare mash, fuel the fire with coal, calibrate the distillation process, control pressure to avoid explosions, create unique strains, upgrade their equipment, and sell or deliver their production through a smuggler NPC.
Designed for RSGCore and VORP, with persistent MySQL storage and a full western-themed NUI.
โจ Features
๐ ๏ธ Full Moonshine Production System
Full still assembly system with individual parts
Build your still using object placement gizmo
Real mash preparation process with carriable bucket interactions
Add ingredients step by step before distillation
6 different moonshine recipes with unique requirements, timings, and rewards
Two gameplay modes: default and realism
๐ฎ Interactive Gameplay
Coal drag minigame to fuel the still
Valve calibration minigame that directly affects final quality
Real-time pressure system during distillation
Pressure release interaction to prevent explosions
Still explosion system with destruction and rebuild mechanics
Useable moonshine bottles with drinking animation and drunk effects
๐ Progression & Upgrades
Player moonshiner leveling system
Still leveling and upgrade system
Unlock advanced recipes as you progress
Improve speed, reduce coal consumption, and lower pressure buildup
Persistent progression saved in database
๐ท๏ธ Unique Strain System
Create and name your own moonshine strains
Track usage, quality, best results, and bottles produced
Strain popularity increases sale value over time
Gives players identity and long-term progression in the system
๐ฐ Smuggler & Economy
Smuggler NPC for buying supplies and selling production
Quick sell option for fast money
Delivery route missions across the map
Route bonuses for different cities
Cart debt system if the player loses or fails to return the delivery wagon
๐ Delivery Gameplay
Delivery routes to places like Valentine, Rhodes, and Saint Denis
Bottles are physically transported in the cart
Bottles can break during collisions
Final payment depends on how many bottles are successfully delivered
Return the cart after delivery to avoid debt
๐ Immersive Effects
3D positional bubbling audio while the still is active
Steam release sound when lowering pressure
Directional warning sound before explosion
Smoke particle effects while coal is burning
Delivery cart bottle sounds during movement and impacts
Western-themed NUI with live HUD and management menus
๐ Multiplayer & Persistence
Multiplayer-safe state syncing
Bucket prop cleanup synced for all players
Race condition protections for shared interactions
Persistent MySQL storage for stills, player stats, progression, strains, and debt